DM-Broken - by ConradJustin
"This is my shield, I dare you to try taking it from me!"
Broken is a fairly large map with plenty of vertical action. Lots of ramps, stairs, elevated platforms and walkways, a few elevators and several well placed jumpads. It has good connectivity and sightlines without being over connected or having overpowered sniper camping spots. There are plenty of chokepoints and strong defensive positions for more strategic play. Most of the combat happens at short to medium range, there aren't a whole lot of really long sight lines.
Overall weapon and item placement is very good too though one thing I don't care for is the stream with a keg and a bunch of health vials all lined up. IMO that's just too much over health to have all in the same area.
I really like the shield area. The upper platforms around the shield are a great camping spot but not so great nobody can knock you out of there (especially not if they gang up on you). It works out to a sort of king of the hill style game. Sure it's a strong spot to hold, but if you're up there you aren't getting much overhealth, armor and probably not the jumpboots either, all of which make a counterattack possible.
I really like playing this map King of the Hill style, controlling the shield, the area around / below it and daring anyone to try taking it away from me.
Not wishing to give anything away, but let's just say it's well worth your time to search every nook and cranny looking for well hidden secrets.
DM-Nitro - by me
You might think I'm biased with this choice since I remade Nitro for UT4. It's not that I like Nitro so much because I remade it, just the opposite, I remade Nitro because I like it so much.
The map is appropriately scaled up (2.5 times larger), with proper UT4 lighting, materials and reflection environment. It's mostly meshed now, though a lot of the large floor, wall and ceiling surfaces are still BSP.
Layout is the same as in the original, item placement is mostly the same with a few changes and additions to address the problem with one side of the map being so much stronger than the other.
Whether the game is DM, TDM or Duel, it plays great in UT4.
DM-CurseII - by MetalFist
An old favourite from UT99 this one's more of a port than a remake, appropriately scaled up by the same 2.5x factor but still using the old UT99 textures.
Other than not having a Ripper, layout and item placement are identical to the original. Gameplay is about as good as it gets, it plays great!
Curse was never one of my favourites in UT99 but it certainly is now in UT4. I love playing it now, maybe that's because I'm more of a shock ho now than I used to be and the top of Curse is a great place for shock ho'ing.